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GameStar 2004 May
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INI File
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2003-09-30
|
1KB
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68 lines
[preset00]
fRating=3
fGammaAdj=1.9
fDecay=0.98
fVideoEchoZoom=2
fVideoEchoAlpha=0
nVideoEchoOrientation=0
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1
fWaveScale=2.717574
fWaveSmoothing=0.9
fWaveParam=1
fModWaveAlphaStart=0.75
fModWaveAlphaEnd=0.95
fWarpAnimSpeed=1
fWarpScale=2.853
fZoomExponent=1
fShader=0
zoom=0.99
rot=0.06
cx=0.5
cy=0.5
dx=0
dy=0
warp=0
sx=1
sy=0.9999
wave_r=1
wave_g=0.4
wave_b=0.1
wave_x=0.5
wave_y=0.6
ob_size=0.01
ob_r=0
ob_g=0
ob_b=0
ob_a=0
ib_size=0.01
ib_r=0.25
ib_g=0.25
ib_b=0.25
ib_a=0
nMotionVectorsX=12
nMotionVectorsY=9
mv_dx=0
mv_dy=0
mv_l=0.9
mv_r=1
mv_g=1
mv_b=1
mv_a=0
per_frame_1=wave_r = wave_r + 0.120*( 0.60*sin(0.733*time) + 0.40*sin(0.345*time) );
per_frame_2=wave_g = wave_g + 0.120*( 0.60*sin(0.600*time) + 0.40*sin(0.456*time) );
per_frame_3=wave_b = wave_b + 0.100*( 0.60*sin(0.510*time) + 0.40*sin(0.550*time) );
per_pixel_1=rot=rot*(-0.2+pow(cos(rad*8+ang-time*0.8),2));